用户体验设计（User Experience Design）-3年制
授课地点：The Hague, Main Campus
The first-year is the foundation (propaedeutic) year.
Don’t worry, while there’ll be a lot of introductory courses in the first year you won’t be buried in books. From day one on UXD you’ll communicate with real companies, like Philips, IKEA and Google, on how your ground-breaking ideas can change the way people use daily products. It’s key in the first year to get an understanding of the users and their interaction with technology. To accompany the professional experience that you’ll gain from working with these assignment providers, you’ll learn the basics, including communication, prototyping, persuasive experiences, technical designing and programming. The latter will allow you to turn simple ideas into mediated experiences across various digital and physical platforms. To express your ideas digitally, you’ll familiarise with a range of programming languages, such as the front-end and back-end of web technologies, mobile platforms (Android and iOS), processing, Arduino and sensor technology.
Fieldtrip to LInz, Ars Electronica and intercultural skills
Interaction Design I
Interaction Design II
Values in Design
Introduction to UX Design
Research for Design
Programming: Extended class
Research for design I
Psychology of Experience
Building Engaging Prototypes
Project Research and Design
Design and Creativity
Project Bespoke Design
Project Design for Emotion
Programming: Basics and digital skills
By paying close attention to end users’ technology habits, you can turn your serious ideas into viable business plans. This will be one of emphases in year two. You’ll understand the social systems that are at the core of your ideas and the shared context between users and other stakeholders that makes technological designs such a success. You’ll come to appreciate that tastes differ and that international tastes differ even more. The international classroom at UXD offers you a unique opportunity to experience first-hand how different cultures experience technology. It will also allow you to better cater the world’s product needs. Furthermore, in the first two modules of year two, you can follow a minor programme, exchange, or go on an internship at an international company, like Capgemini, Intel or Apple.
In year three, you’ll implement all the aspects of UXD during your graduation project. During this project, you’ll work closely with existing companies. You could examine the market potential for one of your ideas at an established company like BOSCH, or render the blueprints of cost efficient tablets for schools in Kenya. But don’t picture yourself standing next to your digital masterpiece just yet, because year three starts with in-depth courses that expand on the complexity of UXD. We explore the relevance and impact of your ideas on society. You’ll take the needs of stakeholders into careful consideration and take even more responsibility for the designing process. That way, you won’t face any unpleasant surprises when you kick-start your career as a digital pioneer.